#pragma once
#include "glew.h"
#include "stdio.h"

GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void *data = nullptr);

char* LoadFileContent(const  char* path);

GLuint CompileShader(GLenum shaderType, const char* shaderPath);

GLuint CreateGPUProgram(const char* vsShaderPath, const char* fsShaderPath);
